California Future Business Leaders of America

Your Future Is Our Business

COMPUTER GAME & SIMULATION PROGRAMMING

  • Category: Prejudged Project & Demonstration
    Type: Individual or Team

    OVERVIEW: This event consists of two (2) parts: a prejudged project (CA SLC only) and a demonstraton at the conference. Competitors are required to complete both parts for award eligibility. Note: NLC no longer requires a prejudged project; only a demonstration of the project at the preliminary and final presentatons.

    ELIGIBILITY: 
    No more than one (1) team member may have competed in this event at a prior NLC or have competed more than two (2) years at the national level. However if competing a second year, the participant must be part of a team.

    STATE
    : Each local chapter may submit one (1) entry created by either an individual (1) or a team of two (2) or three (3).
    NATIONAL: The top four (4) places in the state competition will representate California at the National Leadership Conference. NOTE: Some SLC top-10 finalists will become eligible for the national conference as a result of drops. Make sure you get early approval from your parents to attend the National Conference so you will be in a position to say "yes" to your adviser if you are "bumped up".
     

    TOPIC

    Develop a 2D side scrolling game about the FBLA Business Achievement Awards (BAA) Program.

    • Give the game a name. The game must have a winning condition (points). You must implement a system of rewards (tokens), obstacles (penalties), a minimum of four levels, and lives. There must be an increase in difficulty as the levels increase.
    • The game should be secure and bug free.
    • The game should utilize two of the following: keyboard, touchscreen, and/or mouse.
    • The game must be compatible for a maximum ESRB rating of E10+.
    • The game should have an instructional display.
    • The game should have a menu with start and exit/quit at any point and a score board at the end.

     SKILLS:  This event tests the programmer’s skill in designing a functional interactive simulation/game that will both entertain and educate/inform the player.

    EVENT SPECIFIC GUIDELINES:

    • Choose a programming language or game/animation engine to create a standalone executable program that will display creativity, programming skill, and convey the message of the topic.
    • The program must run on Windows XP or a higher computer.
    • Data must be free of viruses/malware. Any entry with contaminated data will not be judged
    • All data and programs should be contained in a master folder named SECTION_SCHOOL where your section and school are listed in that folder name format. Outside of the master folder, create a shortcut to the executable file. If the program requires a runtime player, create a shortcut outside the master folder to launch the runtime player installer.
    • Must be graphical in nature, not text based.
    • An initial title page with the game title, user interface control instructions, and active buttons for Play and Quit.
    • A quit command programmed to the escape key.
    • The program should be shown to the judges.

    Submission: Program must be submitted online as a URL. See Competitive Events Overview for submission forms.
    Submission Due Date:  11:59 pm February 28. Conference registration is required for work to be judged. Missing the deadline or failure to register for the conference will forfeit competitor participation. Hint: Allow for plenty of time to upload your work.

    JUDGING: Judges will use the rating sheet (prejudged or demonstration) to score competitors. The panel of judges evaluating prejudged materials may not necessarily be the same panel evaluating the presentations. All decisions of the judges are final.

       Rating Sheet PDF  —  Note: This rating sheet was updated on August 20, 2019 (Demonstration Only)
             

    TIMELINE:

    • Equipment Setup: 5 min (if exceeded, the amount of time exceeded will be deducted from the presentation time)
    • Performance: 7 min 
    • Warning: 6 min
    • Time Up: 7 min 
    • Penalty Over Time: 5 pts 
    • Q & A: Judges will conduct a three (3) minute question-answer period.




    GUIDELINES: (It is highly recommended that competitors read all guidelines)
    Prejudged Project with Presentation
    General Presentation
    General (All Events)
    General Competitive Event Tips

    Preparation(refer to www.fbla-pbl.org)

    2018 Computer Game & Simulation Programming, 1st Place   |    Source Code
    2018 Computer Game & Simulation Programming, 2nd Place   |    Source Code
    2018 Computer Game & Simulation Programming, 7th Place   |    Source Code
    2018 Computer Game & Simulation Programming, 9th Place   |    Source Code
    2017 Computer Game & Simulation Programming, 6th Place   |    Source Code
    2017 Computer Game & Simulation Programming, 8th Place   |    Source Code
    2016 Computer Game & Simulation Programming, 10th Place   |    Source Code

    Format Guide

     

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